Each character card will be able to gather a certain amount of lore
It doesnt refer to only the tokens it makes, it refers to any and all creature tokens you control, making it very easy to abuse with literally any token generators you can find
Goblin Electromancer Another pretty straightforward card that cares about spellcasting
Vault 13 really isn't that interesting a Vault, it was designed to have its water chip fail and wasn't issued replacements and that's it, so leaning on the broad strokes of the story of Fallout 1 is a pretty decent angle to lean on
While it hasnt been a top deck in the format in a while, it has had a consistent presence in the metagame, and it raises its head from time to time
The same is true if the creature is destroyed but instead of going to its owner's graveyard, a replacement effect moves it elsewhere, such as exile