This card more or less forces players to take the game one turn at a time, especially in Commander, as that formats singleton nature means that youll never have duplicates of the same card
Its easily #1, and arguably among the best activated ability commanders in the game, but only because its so broken and easy to turn into a one-card infinite combo that starts the game in your command zone
If there arent two appropriate cards to choose, choose whichever you can and that player discards that card
Now I feel like a lot of the acceleration needs to come in the form of actual lands on the battlefield, so cards like Nissa, Vastwood Seer and Shrine of the Forsaken Gods hit their critical seven land point
Wizards wants you to be able to play all the cards, and demanding ones like Corpsejack Menace and Lessons from Life go sour if you're missing a color
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