Getting an additional copy of an instant or sorcery for each player will play big dividends
This deck runs more elves than wolves, and most of your elf army will be 3/3 creatures or less, so Allosaurus Shepherd turning them into 5/5 elf dinosaurs with its activated ability could be useful if you want to finish off with a full swing The one key card that can change so much for your game strategy is Maskwood Nexus
Scry one, or surveil one, as explore more reasonably is when not hitting a land is a low amount of card quality
It's a really interesting variant of ScOoze, but is powerful enough to merit being included somewhere in the 75 of any Stoneforge decks
Thankfully, +1/+1 counters, equipment and team-buffs can ensure opponents wont want to pay the ten
If you've never seen Nadu in action, its ability (revealing the top card of your library whenever one of your creatures becomes a target of a spell or ability, then putting it into play untapped if it's a land or putting it into your hand if it's not, twice each turn for each creature) creates not infinite but sort of functionally infinite loops with an equipment that equips for free, like Skullclamp or Lightning Greaves