The Seize the Initiative card would benefit an aggressive white weenie deck looking to push through damage quickly with small creatures
This deck is begging you to play cards during your opponents' turns, and the rewards for doing so can completely disrupt any strategy that's thrown your way
But what happens if you dont need any more tokens or need to remove anything
Nearby Planet Nearby Planet has a little too much nonsense going on to be tournament-legal, but a lot of the text is superfluous, and it does feel like a normal Magic card for some applications
I'm leaning more towards sacrificing lands, though I'll be happy to recur a creature that got blown up if that's what my random Sin trigger gives me
More importantly, Brilliant Bosun fits into the Inventor theme of this deck, providing a payoff for having a lot of items by letting you pay less for your other Inventors