Still, its a popular strategy nonetheless, and its been getting increased support lately
Not only to you benefit from the room abilities, but nearly every card either allows you to venture, synergizes with the venture mechanic, or both
Both decks also lack strong finishing strategies that are sometimes required to end commander games
Its triggered ability is quite saucy
Early on, it can trade with smaller threats, but once your opponents graveyard starts filling up, it basically turns into a 2-mana answer to anything
There are a handful of Sagas I am excited for, but the best one so far is Firjas Retribution