Activate this ability only during your upkeep
Combat gives players opportunities turn after turn after turn to set up two-for-ones
On top of that you throw in Beast Whisperers ability and you get a colorless card that beats out Coat of Arms in my book
So, yes, I know its silly to lament the fact that our game nights, and Magic-related game nights in particular have now been on hiatus for closing in on 6 months, especially given the multitude of absolutely bonkers stuff going on right now, but if there were ever a time itd be nice to sit around a table with friends and process it collectively, now would be it
Focus on proper energy management and build your deck around supporting ex cards with healing and energy acceleration cards like Misty or Gardevoir
As always, I'm eager to hear your feedback about today's article and the concept of two-in-one cards in general