Making clues early gives you ways to utilize mana later in the game when spells have dried up
Since this is Standard, that turn is usually somewhere between turns 5-7 rather than 1-3
Is this the best Pacifism effect we've had
It offers you one of three cards from among Magics most iconic spells: Day of Judgment, Approach of the Second Sun, Counterspell, Time Warp, Demonic Tutor, Doom Blade, Lightning Bolt, Claim the Firstborn, Regrowth, Krosan Grip, Despark, Electrolyze, Putrefy, Lightning Helix, and Growth Spiral
Its a natural fit for spellslinger strategies where every cantrip or removal spell multiplies your board
However, the commanders still are maintaining the mostly more open designs of the previous commander precon deck iterations