--- # Strategy Overview ### 1 Early Game Setup & Venture You want to: - Ramp with **Sol Ring**, **Arcane Signet** - Fix mana with **Command Tower**, **Arcane Sanctum**, **Exotic Orchard** - Start venturing via: - **Radiant Solar** (very strong repeatable venture engine) - **Nadaar, Selfless Paladin** - **Triumphant Adventurer** - **Midnight Pathlighter** - **Hama Pashar, Ruin Seeker** (doubles dungeon room triggers!) Early dungeon choice is often: - **Lost Mine of Phandelver** (fast and efficient) - **Dungeon of the Mad Mage** in grindy games --- ### 2 Mid Game Fill the Graveyard You actively want creatures in your graveyard
Why Evolving Skies Commands Premium Prices There's no mystery here, but it's worth spelling out exactly what makes this set special compared to the dozens of other Sword & Shield era sets that trade for a fraction of the price
The key to making this last group happy is providing them ways to experience the game on the vector that they find fun
You also see a lot of fetch lands and the like in these builds
FORCE OF NEGATION One of the youngest but mightiest counterspells out there, Force of Negation steps things up a notch from Pact
As mentioned before, these are primarily found within Scene Boxes, which each contain six preset cards