The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature
2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects
1 Booster Pack Includes 7 Cards
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities
Saffgor: That set number is deeply, deeply unfortunate
You can use cards like these to maximize these tokens sticking around: Cadric, Soul Kindler Kiki-Jiki, Mirror Breaker Feldon of the Third Path 4 Neriv, Heart Of The Storm Dont Be Hasty A cheaper Dragon with a powerful effect, Neriv, Heart of the Storm is a Mardu commander that has a strong haste-themed effect