You can only do it once per turn, which is not fun, but still has the potential to give you some powerful cards.
A massive blue enchantment, this card makes each player feel like an ancient wizard of incredible power and forces them to have just about as much fun as possible with their instants and sorceries
Basically all Auras have some synergy with the card, because you can play the aura early on to gain a temporary advantage for example play Paralyze on a Savannah Lions and then bounce them back to your hand, to play them again on something more relevant at a later stage of the game for example the same Paralyze but now on a Serendib Efreet
Its even splashable in X/U or X/Y/U decks, since you only need one blue to cast and activate
This is at its best in a deck with lots of small creatures that produces tons of mana and can make great use out of the cantripping
Magic Final Fantasy Commander card list & price guide