I feel Wizards of the Coast regularly highlights that having ways to remove lands can matter, but it seems a large portion of the player base doesnt utilize this tool often enough
Entomb Reanimator decks need a key fatty in their graveyard, and theres no better card to do the job than Entomb
Red The Mice, Otters, Lizards, and Raccoons of Bloomburrow all use red mana for strategies that revolve around spellslinging and artifacts and enchantments
Jandor's Ring cost way too much to play, and Jalum Tome itself is usable only once per turn, but Compulsion can keep you cycling through your deck as long as you have and a card to pitch away each time
Adder-Staff Boggart Bog Hoodlums Broken Ambitions Captivating Glance Entangling Trap Fire Juggler Fistful of Force Gilt-Leaf Ambush Hoarder's Greed Lash Out Mana Clash Marvo, Deep Operative Nath's Elite Oaken Brawler Paperfin Rascal Pollen Lullaby Pulling Teeth Rebellion of the Flamekin Recross the Paths Redeem the Lost Release the Ants Research the Deep Revive the Fallen Ringskipper Scattering Stroke Sentry Oak Spring Cleaning Springjack Knight Sylvan Echoes Titan's Revenge Weed Strangle Whirlpool Whelm Woodland Guidance
I shifted away from having more, as most felt a little too janky & slow for my tastes