They often possess abilities that allow them to gain or shift power, toughness, or other traits, making them highly flexible in response to different game situations
She costs five mana, and just for a 3/3 body, under the curve, and she just has one ability
You cast her and have the flexibility to either start making 4/4s immediately or to untap your Forests and develop another early-game play, whichever is more convenient for you
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That's particularly true when the saga is also a creature
The deck doesnt need a change in speed at this time, but Retreat and Crawling Sensation both take advantage of my opponents running less enchantment destruction than they should