Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier
Great Whale costs seven mana and untaps seven lands
Given that this is such a unique ability for blue, it is particularly useful
(2023-09-01) Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn
If I was bad with my words, I meant what you wrote
Overall, I think its pretty sweet, and if youre looking for an alternative Jund lands commander, youve found it