As always, context will dictate those decisions
The Saga angle suggests a whole enchantment line, from Banishing Light to getting back your Ghostly Prison if someone blows it up
While the deck excels at getting ahead on mana via a plethora of ramp spells, its true power comes from Pantlaza, Sun-Favored and his "discover" ability
For instance, all the Fated cards have "If it's your turn." Power/Toughness: If the cycle is made up of creatures, sometimes the power and toughness will all be the same
Run vigilance dorks or an enabler like Brave the Sands in your color and you can block two attackers for each blocker
Cards like Corrupted Conviction always have a home, and I could see a couple of copies slotting in here, used to cash in a chump block or removal target or getting even more milage out of Reflection copies