Trouble in Pairs Hatebear decks love Trouble in Pairs as its a card that keeps games in a fair state and prevents them from taking extra turns
People bring these in not even knowing what they have
Finding the right mix of creatures to noncreatures in the deck is key to making the deck work, and Seize the Day helps by giving two instances of triggering Muddle and being a card for both the early and late game
Being able to bounce spells back to opponents hands is as good as making this thing hexproof as youre going to get, provided you have enough instants in your deck
By leaving the 2/2 ready, we can put it to good use on a later turn
The Mana Rig, Alquist Proft, Master Sleuth, Nin, the Pain Artist, Tameshi, Reality Architect, and many others can really make use of this discounted double-activation sweet spot