I like to run two in a Mono-White Aggro deck to give me some game-ending power
Commander (formerly EDH) is a Magic: The Gathering game type where each player plays with a deck of 99 cards, led by a Legendary Creature: the Commander
There is a turn 2 win, but it requires a very nutty draw (T1 swamp, on EOT Entomb your Protean Hulk, drop Ancient Tomb on turn 2, and then on your own EOT drop Necromancy to win...you can also do it in response to someone doing something to your hulk in your graveyard) Ok, so what do you actually do with this deck
Speed skirts my rule about not wanting to track things in the game, but there are few ways to lose speed and youre only tracking your own
Sugar Rush Speedway, Finish Line After a strong showing at recent Lorcana events, location decks are on everybodys mind
That kind of simplicity and big beefy stats is always welcome