Dillon Deveney, the set's creative lead, happily approved most of the suggestions
Five mana for a 2/2 flyer
Ummm...........I had a different solution in mind that I thought was optimal went something like Opponent turn 1: Elixir My Turn 1: Warden Opponent turn 2: (Most other plays are unsafe due to Kolaghans command so...) activate Elixir (opponent at 15 life) My turn 2: Level up Warden, attack (opponent at 12 life) Opponent turn 3: (Needs to get Elixir out of hand since I still have Thoughtseize) Elixir, Blackmail on Kolaghans command, Warden My turn 3: Attack with warden (opponent at 9 life) Opponent turn 4: 3/3 Warden, dont attack, activate elixir (opponent at 14 life) My turn 4: dont attack Opponent turn 5: lifelinking Warden, attack (opponent at 17 life) 17 is less than 19
Having your Commander be the one to deal out damage can be a risky play, but its first strike means itll come out of plenty of clashes unharmed
Huatli, the Sun's Heart is another copy of the creatures deal damage based on toughness effect, and you can get a lot of life in one activation
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