One gives you steady tokens as your shrines enter, while the other gives you more explosive board presence once you already have a number of shrines on the board
I'm going to take you through an example deck I've built, while also going into detail on why Edgar Markov is so good, the typical value found in decks built around him, and some of the key cards you need in any deck he leads
Yawgmoth's Vile Offering Yawgmoth's Vile Offering looks pretty good in theory: take Hero's Downfall and Animate Dead, merge them together, and you get this sorcery (pretty much)
A five-mana wrath in Black is already not a bad rate, especially for Standard and Pioneer, but the added bonus of exiling combo pieces or cards your deck struggles against makes this card a flexible roleplayer in many midrange and control strategies
And whenever a player attacks, if the opponent has Poison counters, the attacking player draws a card
Ante Cards Amulet of Quoz Bronze Tablet Contract from Below Darkpact Demonic Attorney Jeweled Bird Rebirth Tempest Efreet Timmerian Fiends Ante is one of a handful of mechanics that has its own whole section on the ban list