The Verdict You know exactly what youre getting into here
Dont forget that you need 2 cards to exile to reanimate something with Young Necromancer
Bound // Determined Cadaverous Bloom Camellia, the Seedmiser Cease // Desist Charnel Troll Corpseberry Cultivator Cosmogoyf Deathrite Shaman Diregraf Rebirth Dreg Mangler Faunsbane Troll Flesh // Blood Ghoulcaller's Harvest Gloomshrieker Grime Gorger Harness Infinity Hogaak, Arisen Necropolis Iname as One Invasion of Lorwyn Lluwen, Exchange Student Morbid Bloom Necrogenesis Nemata, Primeval Warden Nyx Weaver Pharika, God of Affliction Pillage the Bog Polukranos, Unchained Revival Experiment Rotwidow Pack Sarulf, Realm Eater Sisters of Stone Death Skyfisher Spider Slitherhead Sluiceway Scorpion Stoic Grove-Guide Treasured Find Varolz, the Scar-Striped Venom, Deadly Devourer Winter, Cynical Opportunist Woodwraith Strangler Young Deathclaws
If there's one mulligan rule you take away from this, let it be the London Mulligan
Interestingly, the Werewolf in the Draft Booster pack could suggest the return of Arlinn Kord
USE EVERY PART OF THE BALOTH Conceptually, at least, the big appeal of effects with sacrifice costs is they do more than non-sacrifice equivalents