And while theres no place for it in modern decks (if you really want to gain life per turn, there are better ways to do it), its an interesting bit of MTG history behind it so much so that Wizards reprinted it in the Brothers War: Retro Artifacts set
But in a set full of weird cards, its still one of the most memorable
Unlike Isamaru, who is able to get out quick and attack early, Balan, Wandering Knight has the ability to circumvent the equip costs, attaching all equipments you control to him
Most decks will choose to keep a slim removal package in my opinion
Springheart Nantuko, for example, can become an aura, or be the creature onto which you enchant other auras
You'll also receive a beautiful foil-stamped borderless scene card to assemble a scene available only through Prerelease Packs and Collector Boosters