One Theme Three Techs: Planeswalkers One Theme, Three Techs: Planeswalkers Welcome to 1 Theme, 3 Techs , the article series about fighting off five-Color Goodstuff and expensive mana bases
It's an ubiquitous win condition, that requires lots of green ramp (or green-mana hungry tutor effects) to put into play
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Holon Energy WP only prevents effects from new attacks during the time while it was actually attached
In this situation, some folks adopted the draft one card, get more multiples of it later in deckbuilding rule, as cards like Squadron Hawk can be interesting to build around but are useless in singleton
More importantly, it has encore, which results in a mass pump of +6/+6 to at minimum three hasty 5/5s