Initially overlooked, players eventually learned that resolving this 3-mana enchantment often meant burying your opponent in so much card advantage that life totals no longer mattered
I think 1 drink for a countered spell is fair
And its powered up if you have a wizard, which has excellent synergies with Snapcaster Mage and other wizards you would already run in a spellslinger deck
(To collect evidence X, exile cards with total mana value X or greater from your graveyard.) You may collect evidence 0, but you would be a lazy detective with no crispy culprits
Once its there, youll have a choice to send it to the command zone as outlined in Rule 7: If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone
All you gotta do is kill your vampires