Klothys, God of Destiny I enjoy slow graveyard interaction like Deathbonnet Hulk over massive hate like Bojuka Bog, and Klothys, God of Destiny is more in that slow interaction space
While you can tune engines to draw extra cards and control the game, some tactics are simply more consistent (bunnies can easily overwhelm an opponent, for example, thanks in part to the new Offspring mechanic)
You could also occasionally lean on Kaldring, the Rimestaff for some recursion, though this is secondary at best, and not usually the reason you're running Jorn
If one of your opponents is playing green, they are almost certain to have more lands in play than you
You can draw three card during your end step if you control three permanents that once belonged to your opponents
Scuttletide While most delirium cards arent worth much without the mechanic enabled, Scuttletide has no such requirements