Cards that care about a creatures power, like Where Ancients Tread, Garruk's Uprising, and Terror of the Peaks round the deck out with some great ways to close out the game as you make 5/5s
7 Fountainport A Flexible Land That Has Multiple Homes The most obvious landing spot for Fountainport is in a token strategy that can afford to have a land that only taps for colorless, but the tradeoff is huge, letting players slowly keep up a stream of creature tokens if they're flooding
There are plenty of other bounce spells besides the ones listed, but these are some of the best ones
Sometimes the effect of another card instructs you to cast a sorcery when you normally wouldnt be able to
And that's not including its power in legendary things like Five Color Sisay, Weatherlight Captain or in planeswalker brews
It's the idea that you're trapped, that your air supply is diminishing, and that you're buried so deep that you'll never be found and will die a slow and painful death