Of these three, the builder wants to find any given card as easily as possible, the Standard player will want a system that allows them to store cards in sets of 4 and a system that easily adapts for rotation, while the completionist might be better off sorting their cards per set and collector number
Orzhov Control Orzhov Control is all about resiliency and controlling what sticks on the battlefield
It doesnt give you immediate access to the card, exiling it until the dragon dies
It relies on a sophisticated, multi-layered infrastructure designed to establish and preserve value
Some cards, while still playable normally, could also be used as a "Backer" card, which could be placed behind a High Tech Personality to change its Personality power, Power-Up Rating, and/or power stages
Antiquities on the Loose Archmage's Newt Auron's Inspiration Bulk Up Call the Mountain Chocobo Daydream Dig Site Inventory Dreams of Laguna Duel Tactics Electroduplicate Esper Origins Fire Nation Attacks Flashback From Father to Son Group Project Gysahl Greens Inspiration from Beyond Iroh, Grand Lotus Kindle the Inner Flame Laughing Mad Memories Returning Molten Note Mystical Teachings Nibelheim Aflame Otterball Antics Practiced Offense Pursue the Past Random Encounter Resentful Revelation Retrieve the Esper Revenge of the Rats Rite of the Moth Rockalanche Ruthless Negotiation Self-Reflection Slickshot Lockpicker Solstice Revelations Sorceress's Schemes Sphinx of Forgotten Lore The Final Days Think Twice Tome Blast