The power of this card lies in its ability to help break serve when on the draw
Countless delights drift on the surface while dark schemes run below
This has a natural five power and menace, so without its other abilities it's a five-turn Commander Damage clock with evasion
When these cards are in play, consider them to be the best possible card and taking the actual best card as the tempo option
They took the list above to a 5-0 finish in yesterdays MTGO Modern League
Every time I look at this card, my brain tells me its called Megatrons Fate. I love this cards flexibility, and each effect is solid for the six-mana investment either you destroy the biggest artifact threat on the table and get two-thirds of the mana you invested back in Treasure tokens, or you very likely kill all creatures on the battlefield (outside of Brash Taunter, at least) and each player gets four rad counters, which may or may not be of interest to your deck