I find I end up only playing it in decks that want a high artifact count and have good synergy with them as middle curve filler, quite a lot like Solemn Simulacrum
Terra, Magical Adept / Esper Terra Terra, Magical Adept is fine, but Esper Terra is the real reason this card is here, and the cost of six mana to transform it becomes immense value when it copies any chapter of your sagas three times and finishes by returning 10 mana to your pool
It's a little out of character as Vigor prevents critters from dying due to damage and the Fog Crawler definitely could die when fed enough bullets, but it's at least got the same butt-clenching vibe as the Fallout Fog Crawler
I could make a totally tier one deck using nothing but the lands and a number of the delirium cards from this list
The only way to go wrong with crafting dual lands is crafting dual lands in colors that you don't like to play
Gaining life when your opponents creatures die is a needed benefit when youre playing against aggro or go-wide, and if youre sacrificing your creatures for value, thatll hurt other players