Thats a lot of sets with a lot of very good cards
I bent my rules just a bit for this card, since it can keep my battlefield presence even in the face of a battlefield sweeper, and since the Spirit creature tokens have flying, they can continue the quest for coolness
It takes a fair bit of luck to use it to its maximum potential but if the trainer manages to get heads on 4 out of 4 coin-flips, they can unleash a devastating 400 damage
Enchantment - Saga The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) I Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control
There are "soft combos" such as Maha, Its Feathers Night, and Elesh Norn, Grand Cenobite being on the battlefield that'll kill any creature your opponents control, leaving them defenseless
Cards dont need to be flashy to be good