Not every deck has a way to get rid of enchantments, and Journey to Oblivion can help you get rid of a wide range of annoyances
Three are Esper (white, blue, and black), one is Grixis (blue, black, and red), one is Jund (black, red, and green), three are Mardu (white, black, and red), one is Abzan (white, black, and green), two are Sultai (blue, black, and green), and one uses all five colours.
You also gain access to almost all the best three-drops in the format, and they all synergize with the top end of your deck
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Will you be including it in any of your decks
CARD SLASH Ban List Violation This deck does not conform to the current ban list: Digivolution Plug-In S (EX2-070) is restricted to 1 copy, but this deck contains 4