Aside from fixing with reasonable dual lands, the lands here give little bits of utility and value and you have a few copying abilities to pull in the land-based weapons from across the table
You get a temporary creature, sort of like Fading, if you are old enough to remember that mechanic, except these tick up with lore counters and get additional effects
Its one of those mechanics that WotC wont bring back easily for a few reasons
But the cards Nomura highlighted show how Wizards artists often took a different approach
If Vorinclex leaves the battlefield after its second ability has triggered, that ability still resolves and the affected land won't untap during its controller's next untap step
When used on a creature with an enter the battlefield trigger, Ashnod's Intervention can easily turn into a three-for-one trade in your favor