The earlier you play Mystic Remora (ideally on turn 1 or 2), the more cards youll draw because players wont be able to pay the mana for all the ramp spells they're likely to deploy
So, that opens up some deck ideas, I'd imagine
Colossal Majesty At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card Enchantresss Presence Whenever you cast an enchantment spell, draw a card Kenriths Transformation Enchant creature When Kenriths Transformation enters the battlefield, draw a card Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3 Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has Whenever this creature deals damage to an opponent, you may draw a card Totem armor The Best Green Card Draw Abilities on Creatures Another good source of green card draw comes from abilities on creatures
For five mana, Unagi of Kiyoshi Island is a new blue staple for any Commander deck that wants to punish opponents for drawing cards
Decks With This Card Recent public and tournament decks using Goblin Bikers Gone Bonkers
This land has incredibly little utility anywhere outside of gimmicky Commander/EDH decks