And you cant beat that throwback if you started playing with Onslaught like me
This Green-White token strategy is built around generating an army of creatures, buffing them up, and marching to victory in true go-wide fashion
You can have a concept, create a unique world and tell a story about it
(This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield
At best, it significantly disrupts one of a couple very specific types of strategies, and you could do that just as easily with a more all-purpose board wipe capable of slowing down all your opponents at once
The escape clause is pure upside here