For five converted mana, you get a 5/5 creature with a host of abilities
Goblins are pretty niche already, only being playable in the most complicated and least done of the many goblin variants does not merit a high cube rating
The five decks, each one representing a single color of Magic, are built to be played one-on-one, or in a five-way group
Its perhaps not best-suited to newcomers since it requires keeping tabs on a lot of counters (often different types), but by spending some time planning, you can create Summon creatures and keep them on the board much longer than expected, while also powering up just about everything on your board
Unlike that card, you can target it without sacrificing it, which means that you can use it as part of Hullbreaker Horror loops if its copying a Dockside Extortionist
Well cover the best cards in our usual precon highlights piece, but lets still look at the more interesting designs in Limit Break here, too