Core pieces the deck runs: The deck avoids SEC leaders entirely (both are different characters), Admiral Manga Rares (Akainu, Kizaru, Aokiji all belong in Sengoku Purple, not here), and expensive SRs beyond what the archetype actually needs
That makes Veronica an awesome follow-up to Inti
The rate is absurd
You cant lose speed and opponent's can not remove your speed unless a card specifically says so , as is the case with Spikeshell Harrier, which references the blue shells from the Mario Kart franchise
There are over ten in total, with a mix of regular arts and full art prints
Eventually, your opponents life totals will get low enough that they have to let you draw the cards, at which point the Gearhulk has done its job