Reasons to Get Into This Deck The main reasons to get into UR are a strong uncommon or a sequence of strong commons
The card itself shifts in early, granting another character +6 Strength when he quests
Category 3: Midgame Toolbox 4 Growth-Chamber Guardian 2 Deputy of Detention 2 Knight of Autumn 4 Frilled Mystic These are the cards that are going to keep you alive in the midgame and affect the board
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After sideboarding, you can change what the game is about, abandoning your low-impact creatures that would get caught in sweepers and instead presenting a midrange deck similar to theirs, but with counters and Eldrazi, and surprise them with a plan of going over the top of them without overcommitting to the battlefield
Disney has had a lot of failures in the game space, and even though this is very different in nature from something like Disney Infinity, the outcome could have been the same