By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
- Challenge a friend, choose your deck, and face off in epic 2-player battles
A three cost 3/4 in Amethyst, it slots into the Amethyst/Sapphire Evasive shells sitting at the top of the meta and rarely leaves the four of slot
One other Rare, One Last Hope, seems like the kind of card that will be essential in both Sapphire/Steel and Ruby/Steel challenger decks
This deck is centered around building a wide board of characters
STEEL : Steel ink is all about strength, featuring glimmers that are large, imposing, armored, or just plain powerful