I primarily rank these cards on their value in Commander, so some cards that make small creatures didnt cut it
The attack, Twin Cannons, is a powerful offensive move requiring the discard of up to two Basic Water Energy cards from your hand, dealing 140 damage for each discarded card
With trample to push damage through, the token engine keeps rolling, perfect for spell-heavy decks that want to snowball fast
Aminatou, the Fateshifter Aminatou, the Fateshifter might look cute at first, but its a control-combo menace
The W/R Control build didnt have access to good ways to disrupt decks that were planning on doing anything unfair on a combo or combo-like axis unless those decks were Company decks
She doesnt need to attack or really do anything herself, just sit there glamorously and provide consistent value