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If a battle has no player in the game designated as its protector and no attacking creatures are currently attacking that battle, that battle's controller chooses an appropriate player to be its protector based on its battle type
once you have collected a playset of all rare cards in Alchemy: Innistrad , the rare slot will provide uncollected Innistrad: Crimson Vow rares
It still has some of the old plays (Explorer, Quickdraw, Level Eater = Quasar), but as a whole it reminds me of plying Fableds, and reminds me of why this is my favorite mechanic to play, despite the fact that this deck is fucking degenerate
We found a fourth monster, ghosts (or Spirits in Magic ), to fill in the fifth slot
It feels like someone dropped a box of bulk and cheap Commander staples into a pile and called it a deck