Here's how the time shifts if a creature or spell isn't specifically changing the time of day: When it's daytime: if a player plays no spells during their turn, it becomes night next turn When it's nighttime: if a player casts at least two spells during their turn, it becomes day next turn It's a cool way of realizing the werewolf fantasy but keeping track of this while playing in paper will be a challenge
The ability to have this on board and waiting cant be understated, particularly in Morph decks, but the ability to take and recast that spell for free is truly the icing on the cake
So where can we keep the power, but make it fit better strategically
Not only does it have an obviously low range of targets it also has little application in the early game
It is a pretty fun topic, and one that has a tendency to spark debates
While many grown-up shapeshifters leave Littjara to explore the realms, Moritte wanted more knowledge