The Best Room Cards Naturally, there are a lot of great Room cards to use
You have a Simba King in the Making out that you played last turn
Enduring Renewal and Blinking Spirit were great for combos, but Call to Arms, Caribou Range, General Jarkeld and Seraph were great on their own and Justice, Drought and Order of the Sacred Torch were a blessing for sideboards everywhere
As with most such cards, despite being great fun and different it is hard to include and draft them in cube due to needing the synergy support cards
Once you get to turn six and beyond, it's very likely that you have run out of spells to play
Ethan's Ho-Oh does its job far better, *doesn't* get oneshot by Dragapult, and accelerates more albeit at the limitation of itself