once you go after a player, youve got to keep going until theyve been defeated
You need five 1/1s, four 2/2s or three 3/3s and a Shock to do 20 to zero with a Garruk ultimate
The downside of this is that the deck is forced to play weak cards like Disperse and raise its curve significantly
Dual-ink cards can only be used in decks with the matching two ink colors, which opens up new combinations that allow for more powerful effects, showcasing the synergy between types
Sure, ninjas and Coastal Piracy variants like unblockability, but what about a tutor that goes on the stack as an ability, thus dodging most countermagic
While the starter decks may seem a bit underpowered compared to the decks built by others, you'll have access to enough cards to play a game at a great price