Now let's return to the famous set and look at the wounds that are showing up all over the plane of Innistrad in various art and places
Obscuring Haze is an exception to the rule, as Obscuring Haze ranks highly among fog effects due to potentially being a free spell
With enough spells, this can be downright devastating for opponents
In Standard, however, I see it appearing in less controlling builds, since it gets better and better the more creatures you have on the battlefield
Discussion Above is a picture of the hypergeometric calculator that I use (if you want to play around with it, you can find it at StatTrek.com)
The tokens die quickly anyway, and you can only make four a turn at most, at least without buffs or other tricks