Sure, 13 damage per creature seems absurd
Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen
ALSO INCLUDED: 4 Pokmon TCG: Scarlet & Violet Surging Sparks booster packs
They also keep the shelves more organized and cleaner than Meijer does, at least in my experience
Umbreon ex [Prize Pack] #60 is a unique promotional card featured in official tournament prize packs
Theyre a five mana Black, Green, and Blue 0/0 though, which is less impressive