A lot of Scarlet and Violet sets are defined by a single marquee chase card with a steep drop-off in value after the number one spot, creating a market dynamic where pulling anything other than the headliner feels like a loss
Their payoffs have to be balanced around how cheaply players might create and sacrifice Treasure tokens or Candy Trail, so they end up not giving us much return on the larger investments we put into vehicles
His only notable weak point is a paltry 1 strength that looks unimpressive on a card that costs 6 ink to play, but as a character intended for questing first and foremost, the 6 willpower provides a strong enough defense to make up for it
Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves
Instead, it moved across the card with a solid line in a similar way to the diagonal holo line of the XY era, though it is far more evident here
You can only activate 1 "Perfect Sync - A-Un" per turn