Draw Go strategies are as old as Magic, so its no surprise that there would be a viable one in the current Standard
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You can take 3 actions per turn: additional draws, putting cards in the logwhich you can use to summon other comrades, putting comrades on the field, and of course, attacking
Draconic Dissent is full of Izzet dragons, including Niv-Mizzet, Parun (one of our top commanders) and focuses on goading your opponents' creatures and forcing them to attack each other
Yup, 3/4 menace with the natural fit of Faceless Haven is going to do that pretty well while also taking apart some of their setup along the way
However the reason why I suggested Compass is due to the flip which is a really nice ultimate to reach if you complete the quest