Go to that combat phase and you either get the red Overrun for a great reason to attack with everything, a new hand of options, or you can pick off one of the more annoying blockers or send a Lava Axe to the face and completely change combat math
While I usually dont gravitate toward X-spells, this one feels different
Limited Use + Tempo Loss lands that enter the battlefield tapped and only accelerate a few times before being destroyed
This is an easy way to grow your army because the tokens will usually die while blocking other creatures
Collectors seem to have also bought into this rationale and, for all intents and purposes, if a card exists with the same art and set symbol on both set lists, theres no real reason to figure out which version youre holding
Tellah, Great Sage allows us to grow the board and draw cards, also finishing the game if we invest 8+ mana for a spell, since it will deal a ton of damage