More importantly here, however, I wanted to highlight the cards that are being deemed good enough for the highest level of play that aren't appearing on our list of most-played looters: I've already mentioned KitsaKitsa, but the long and short of it is that if you're looking for a traditional Merfolk LooterMerfolk Looter, this is the best one available at this point, hands down
If we break the card down into its three clauses, we have the activation timing of when a Trap Card is activated:, the activation cost of Pay 1000 LP; and the effect negate the activation, and if you do, destroy it. Costs have to be paid when the card is activated, or the card cannot be activated at all
But that's not why he's here
So not only does it really make players think about how to best utilise their memory, so as not to give the opposition the advantage, it also allows for more customisation of their decks without worrying about how many resource cards they need
Threshold isn't technically a two-in-one mechanic, but it was an important step in realizing the value of cards that represented two distinct concepts
As I said before, I do have some worry that the strength of the current Izzet shell would vault Twin to the top of the meta almost by default, which could require another banning