This is a card that was already bad before Commander became popular, and became even worse when you had multiple opponents willing to pay one to shut down your land for the turn
Most of the cards above fall into the following categories: Efficient Removal Build-around Card Draw Taxing Effects Card Advantage through Flexibility/Modality Aggressive Token Production Blink/Flicker Effects From this, we can begin to carve out Whites pervasive identity, at least when it comes to playable cardseven if that doesnt meet what Wizards considers the design space White should occupy
This is a great way of repeatedly removing cards from an opponent's graveyard , particularly since you receive some nice bonuses while you do so: whenever a creature card is exiled this way, a +1/+1 counter is put on the Froghemoth, and whenever a noncreature card is exiled this way, you gain one life
Act of Aggression Were still in the instant camp, but here we can get a huge cost reduction by paying 2 or 4 life thanks to Phyrexian mana
This starter deck is a combination of two colors of ink: Amber & Amethyst
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