While theyre technically part of the set, and obviously innately cool because theyre Transformers, wed be lying if we said they didnt feel overwhelmingly out of place
For example, Fabled Passage is another fetchland that can only grab basic lands, but it's much better since there's at least a chance the land could enter untapped
Some characters even get bonuses at Locations from their own cards, as well as the Locations own bonus
Paying one red mana to give all creatures haste is a powerful effect on its own
The loser of a game chooses a card from the winners deck to get banned from the tournament
I believe Erik Lauer, Guilds of Ravnica 's lead set designer, was the one who realized that Narcomoeba was a good mechanical fit for the set