And of course, theres the obligatory utility land but in this deck, we have a brand new option in the form of Nesting Grounds
It also gets rid of the advantage in situations when drawing isn't optional
I've got a half dozen shiny new Bloomburrow decks that I'm looking forward to playing and I just need to figure out which groups to play which decks at from a power level perspective
A collector booster always contains five rares or mythic rares
She looks like shell play out well in any of those decks, no matter whether theyre aggressive, controlling or somewhere in the middle, so I expect shell see plenty of Standard play moving forward
Casa Madrigal has just one ability, Our Home, which gives you a single lore at the start of your turn so long as you have a character there